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THE WORLD

Hidden faces. Real connections.

People take shape in cyberspace. Information becomes a form of presence. How do you come to know someone you meet there?

01 / GHOST

Being a Ghost
doesn’t make you a villain.

A Ghost is a presence in cyberspace whose real face you cannot see. Shiro, Proc the sheep, and Olio the white dove are all Ghosts from someone else’s point of view.

02 / GHOST CODE

A presence can vanish.
A trace remains.

Ghost Code is the trace of activity left in cyberspace. Its fragments can lead to hidden connections. A trace alone does not prove someone’s identity, guilt or intentions.

03 / WOLVES

Face the ones who
break the connection.

Wolves is the Ghost organization opposing Shiro and her friends. In a world where malware can take visible form, they learn whom to trust and protect the connections under threat.

An imagined city connected by lights and digital networks

From the 2020s into the future: an editorial image bringing different eras together.

04 TIMELINE

Different eras. One world.

2020s

SHIRO & PICO / REN & NEI

Shiro and Pico’s little adventures. Ren and Nei’s investigations. Different people, living in the same era.

2065–2067

TAMAKI / Spirit in Physics

Tamaki Mizuno and Ami explore people and AI, mind and body, taking us into Ghost Hacker World’s future.

THREATS IN THE NETWORK

Threats have a face, too.

Worm

Self-replicating malware takes the form of an enemy that branches out and spreads.

Trojan

A hidden threat in a harmless-looking form. Careful observation reveals the disguise.

Rootkit

An enemy that hides its presence and traces. Following Ghost Code is the key to finding it.

Zombie

A fictional enemy built around processes that linger after they should stop. It is a game interpretation, not an exact model of operating-system behavior.

This is fiction inspired by cybersecurity and computing. In computing, a daemon is a background process; the word itself does not imply malicious intent.